How to Create Fast Loadable AssetBundles
This tool uses Unity's AssetBundles which always consist of two components (file + .manifest). Please copy and paste both files to AR 3S.
How to Combine Multiple Objects into One
Drag and drop your target 3D file into the scene by right-clicking on the option and choosing the Unpack Prefab Completely option in the menu
Add the component Mesh Combiner to the root object or subassemblies (one or multiple)
- Select the target root object and then choose and click on the HoloLight tab on Grouped Selected Object
- Create a Unity Prefab by dragging and dropping the Gameobject of the hierarchy window down into the project folder window
- Proceed as described in the previous chapter How to Create Fast Loadable AssetBundles by selecting your target asset and clicking on the inspector (right side) on the tab Mode and enable the property Read/Write enabled