ISAR SDK 2.4.0.0 Release Notes

ISAR SDK 2.4.0.0 Release Notes

Below you will find all the latest changes being introduced with ISAR SDK 2.4.0.0. It was published in December 2021 and is available on Holo-Light's GitHub page. This release is focused on feedback we’ve received from users via our Feedback and Support Portals as well as our product roadmap.

Please note that the (Android) client is still a BETA version.

OVERVIEW

NEW – Virtual Camera + Camera Stream feature for HoloLens 2 client application

KNOWN ISSUES

Below you will find a list of known issues. These issues are defined as bugs, or at times missing features, that is known to the development team and are being actively investigated or developed.
  • Sometimes a green line is visible at the bottom border of the screen – Occasionally when connecting the ISAR Client to a server that has been build as UWP in Visual Studio, a green line can be seen at the bottom border of the HoloLens screen.
  • Client cannot re-connect to the server when client window was closed during connection attempt – It is not possible to re-connect the client to the server when during a connection attempt the client window on the HoloLens device was closed. Restarting the client does unfortunately not solve this behavior. The server needs to be re-started in order to re-connect again.
  • Sometimes the user's hands are not visible in the Unity Editor – When setting up ISAR in Unity and connecting the client to the server, the user's hands are not displayed when starting the project directly after importing without restarting Unity first. Even though re-starting the client does not solve this issue, re-starting the server seems to correct the behavior.
  • Occasionally the client cannot connect to the server in the Unity Editor – When setting up ISAR in Unity it is not possible to establish a connection between client and server if the project is started directly after importing without re-starting Unity first. Even though re-starting the client does not solve this issue, re-starting the server seems to correct the behavior.
  • Unity at times crashes and shuts down when exiting play mode – When exiting Play Mode within Unity whilst running the PlaneDetectionAndRaycasting scene and being connected to the Android client, Unity sometimes would crash. It then shuts down and proceeds to open the crash report window. This issue occurred during development of the AR Foundation features, specifically whilst streaming Plane data from client to server.
  • Sometimes Unity gets unresponsive after disconnecting Android client before stopping server – Unity sometimes gets unresponsive and needs to be shut down within the Task Manager after disconnecting an Android client and closing the Android client app before stopping the server in Unity.
  • Communication Audio Device needs to be Unity Audio Output Device – ISAR's Loopback gets the audio of the Standard Communication Audio Output Device while Unity sends sound to the Default Communication Device. The Implication is that sound is not audible if the Standard Communication Device is not the same as the Current Output Device.
  • Window Scaling in Build Version with ISAR renders the screen wrong – When creating a build of a project using ISAR that allows to rescale the window, the screen is rendered wrongly upon rescaling the window of the running app.



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